3/24/2023 0 Comments Crafting dead modpack splintModern Wargear Set: While it'll 100% lead to some serious jank, I've made two new materials and weapons to go with them. They're incapable of higher thought, and often used by others as beasts of battle. Be sure to check which dwarf civ is which beforehand so you get the one you want.įeral Haiza - Violent, corrupted Haiza. !!NOTICE!! Due to a shared singular, they'll cause some confusion in adventure mode's creation screen. They can, with luck, live practically forever, which hopefully counter the 20% malus to most skills. They're even smaller at size 40k, and act as a hostile group due to thierpredilictions towards making mischief and causing trouble, including stealing children.ĭwarfs - Based on Warhammer's Dwarfs, complete with exclusive ability to work gromril and a whole crapload of flavor gear. Kairin - Smaller humanoids believed to be related to the Haiza distantly. They can be played in both fort and adventure mode. Haiza - Plant-like humanoids who value a peaceful life, and have a strong affinity towards wind and air. Since I was seeing if I'd have the same crash issues as they were out of the blue, I figured why not include them if they work fine? Thanks to Enemy Post for the work, and rinestone for opting to let me include them. The following were mad eby Enemy Post a while ago for rinestone. Demnos Staff and Runic Slugs, requested by rinestone. Requested items will end up in this mod/folder. Random Items - A bunch of apparel and other crap that I couldn't really be bothered to put in something else, or didn't really have a place for them. The buildings and energy weapons are unimplemented at this time, though this will be remedied later. There's also a small selection of armor items. These are as generic as humanly possible, allowing them to be used for just about anything. Modern Wargear Pack - An assortment of ranged weapons based upon modern weapon platforms. Special thanks to Mr Frog (who provided the base so long ago) as well as Nakeen and Hugo the Dwarf, who brought them up to modern standards for the most part. I've nerfed them a bit to be more forgiving for general play, and changed thier skin to coloration more consisted with looking like leathery, burnt bullshit. They're hostile humans divided into 3 castes though (male and female of each.) Their readme has much greater details than I can reasonably give here. Rotbloods - Based on the Vermintide 2 faction. Unless someone has a sufficently japanese-y language file sitting around, they'll use the human language. The majority of thier weapons *can* be used by non-onijin, but they need to use two hands due to them being built with that method of use in mind. They're generally nice people, but due to thier great size compared to typical adversaries faced by dwarves they can be quite dangerous if provoked into military action - especially those wielding thier deadly oni great clubs. Oni-like humanoids with a mild japanese flavour. Onijin - Idea sugested by rinestone arts. Fixed missing caste name on Porter Swans in the Heralam file. Also includes Ferocious Gorlaks as trainable fighting beasts. Spearbreakers Weapon Pack - Contains an assortment of ranged weaponry from Spearbreakers' extended canon, though minus the coil and rail weaponry. I do intend to do Fallout's as well, but there's nothing from that in yet. They have two sizes of squigs as custom animals, one for fightin' and one for ridin'.Īpocalyptic Arsenals - Contains an assortment of weapons and ammo, for now consisting solely of the guns seen in the Metro game series and a few that are setting-plausible to make up for not having the grenade launcher or flamer. Urks - Based on a combination of various orc types. They're capable of flight and have some flavor weapons, as well as thier own animals - Porter Swans for pack animals, and Giant Frost Bats for war beasts. Heralam - Essentially sterotypical depictions of angels, being winged humans with brightly colored eyes. They sport thier own array of wargear and 4 castes. They can spawn as spire or forest retreat civs, competing with elves for space in the latter case. Gors - The beastmen of Warhammer Fantasy, adapted as best I could manage without magic. Could be anything - weapons, civs, creatures, whatever.Īs I intend to make more stuff, see the changelog for new additions.Īdditionally, anything in here can be presumed as modder resources, just give me (and if I used someone else's stuff as a base, them as well) credit if you decide to use anything. This thread/project is a place for me to share stuff I make, either of my own volition or at request, that falls outside the scope of vanilla expanded or the utility mod. So, " Splint, what the fuck is this?" You may be asking. Hello and welcome traveler, to my shitty little abode.
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